SUPERLEAGUE FORMULA'S CAR SHARES ENGINE WITH THE RECENTLY PRESENTED SUPERSONIC CAR BLOODHOUND PROJECT Both machines fit out the same V12 engine powered by MCT BLOODHOUND SSC, the land speed record attempt unveiled in London by Richard Noble,...
SUPERLEAGUE FORMULA'S CAR SHARES ENGINE WITH THE RECENTLY PRESENTED SUPERSONIC CAR BLOODHOUND PROJECT
Both machines fit out the same V12 engine powered by MCT
BLOODHOUND SSC, the land speed record attempt unveiled in London by Richard Noble, will be utilising a Menard Competition Technologies (MCT) - designed V12 engine as an integral part of the propulsion package for the project, alongside a Eurofighter jet engine. The V12 unit will be providing over 27,500 pounds of thrust and delivering a tonne of propellant within 17 seconds to the car's rocket, whilst also powering the vehicle's electronic and hydraulic systems. If the car reaches its 1.4 mach, 1,000mph target, the V12 motor will become the fastest piston engine in history.
The BLOODHOUND Project, which is aimed at promoting engineering as a career in the UK, will culminate in a record attempt in September 2009, where the intention is to break the present 763 mph benchmark. Design and manufacture phases continue for the project and UK testing will take place in July 2009, before the car and equipment are shipped out to the record attempt site.
The primary power for the BLOODHOUND SSC car is a Eurofighter jet engine, while the attempt will also benefit from an 18 inch, hydrogen peroxide-fuelled rocket, for additional thrust once the car reaches 350 mph.
This 750-horsepower 4.2-liter V12 gasoline engine is the same used in the new Super League Formula car series. The compact 4.2 litre unit was penned specifically for the series (the engine producing in excess of 800 horsepower at 11'750rpm). The unit weighs in at 140 kilos' measuring just under 700mm in length.
Although the 800 horsepower, V12 is normally limited to 11.000 rpm, drivers can raise that limit to 12.000 by pushing a button on the steering wheel for a minimum duration of 15 seconds. Drivers can use the extra horsepower advantage to attempt to make a pass. After the 15 seconds period has elapsed, the Push to Pass phase will end once engine speed drops below 9.000 rpm.
During both races of each round, drivers can use the Push to Pass button a maximum of eight times per race. After each usage, the extra power option is unavailable for 120 seconds.