Conway Uses Teammates, Veterans and Video to Prep for Pocono Advice, Simulators Help Prepare Rookie for New Track Statesville, N.C. (June 1, 2010) - Leading NASCAR Sprint Cup Series Rookie of the Year driver Kevin Conway is using all the...
Conway Uses Teammates, Veterans and Video to Prep for Pocono
Advice, Simulators Help Prepare Rookie for New Track
Statesville, N.C. (June 1, 2010) - Leading NASCAR Sprint Cup Series Rookie of the Year driver Kevin Conway is using all the resources he can get to prepare for one of NASCAR's most unique tracks. The driver of the No. 34 ExtenZe Racing Ford will make his Pocono Raceway debut this weekend for the running of the Gillette Fusion ProGlide 500, and is putting in plenty of prep work for the 2.5-mile tri-oval in Long Pond, Pa.
Conway has consulted with his teammates and other racing veterans on the nuances of driving at Pocono, and has also logged miles on a racing simulator to get a feel for one of the Sprint Cup Series' trickiest tracks.
After last week's Coca-Cola 600, Conway now leads the Raybestos Rookie of the Year race by 95 points and heads to Pocono coming off his 12th straight Rookie of the Race award.
ExtenZe Racing Driver Kevin Conway Comments on Pocono Raceway and the Benefit of Racing Simulators:
"I've heard some really good stories about Pocono and I've also heard some really gnarly ones about Pocono. But it's a racetrack I really look forward to getting to. I've spent a lot of time at Pocono on the simulator. Denny Hamlin had said it helped him to get at least visually acclimated with the racetrack, so hopefully that will carry over a little bit for us, too.
"It seems like a really cool place. Turns 1 and 2 have a lot of banking and carry a tremendous amount of speed. Then you lead off down to the treacherous Tunnel Turn, so to speak. I'm just looking forward to getting on the racetrack there and just trying to learn as much as we can and get in behind my teammates and follow them to learn the racetrack as quickly as we can.
"The simulators have come a long way. They've really changed the physics engines and they've laser-scanned a lot of the tracks for every seam and bump, nook and cranny that's on the racetrack in real life so it's also there in the simulation. You can't simulate feel, obviously, but it really helps to get visually acclimated, and your throttle and braking points are very close to what they are in real life. So, some of that stuff carries over to help get a little more familiar with the racetrack.
"I've really tried to lean on (teammates) David (Gilliland) and Travis (Kvapil) to learn as much as I can about the racetrack. I've also talked to some of the veterans of the sport - Darrell Waltrip and Lake Speed - who have run a lot of races there over the years. They ran a different style of car, but a lot of it translates. A lot of these racetracks, as old as they are, don't change. So it's really cool to be able to go to some of the veterans and get some advice from them, but mostly I lean heavily on my two teammates."